Introduction

Overview

Motivation

Accurate sensor simulation that replicates physical phenomena is essential for evaluating the safety of AD/ADAS in virtual environments.

However, previous simulations were limited by computational power and memory, making them visually believable but not physically accurate. Consequently, these simulations were mainly used in the early development stages, where precise physical modeling was not necessary.

With increased computing power and improved simulation techniques, virtual testing now plays a crucial role at all stages of system development. This aligns with the growing need to accurately represent the real-world in simulations, known as digital twins, especially as the demand for physical sensor simulation rises. A fundamental step in virtually describing the real-world is providing a full physical description of all objects, including their material properties and 3D geometries.

Standardizing the representation of data and attributes, such as scenarios, road data, and asset data, is extremely important for AD/ADAS simulation. This promotes data circulation and ensures consistent results across different systems.

Standardization efforts have been made for scenarios and road data using ASAM OpenSCENARIO, ASAM OpenDRIVE, ASAM OpenCRG, and other standards. ASAM OpenMATERIAL advances standardization by providing standardized definitions of material properties and 3D geometry.

The two main chapters of ASAM OpenMATERIAL 3D

ASAM OpenMATERIAL 3D is divided into distinct yet complementary chapters: Geometry and Material. Each chapter addresses specific aspects of the standard, enabling users to adopt and implement the parts most relevant to their needs.

  • Material: This chapter includes definitions and file formats for storing and exchanging material properties. These properties can be physical, such as surface roughness, permittivity, and index of refraction, or measured data, like wavelength and angle-dependent reflectance values.

  • Geometry: This chapter contains structures for different object classes. These structures define uniform node structure, naming scheme and coordinate systems to enable exchange, common integration and animation of 3D models.

ASAM OpenMATERIAL 3D supports a modular approach to compliance. Based on their individual use-cases, users of ASAM OpenMATERIAL 3D can decide if they want to implement the standard for 3D models, materials, or both:

  • Geometry Chapter Compliance: Users who primarily deal with geometric data, such as 3D models, shapes, or spatial structures, can claim compliance with the Geometry chapter independently.

  • Material Chapter Compliance: Users who focus on material properties can claim compliance with the Material chapter alone.

  • Full Compliance: For a full exchange and use of simulation-ready 3D assets however, both parts must be supported. Users who implement and support both material and geometric data according to this standard can claim full compliance with ASAM OpenMATERIAL 3D.

A list of use cases examples can be found in the Use Cases chapter, each highlighting its relevance to the Material chapter, the Geometry chapter, or both.

Structure and file formats

ASAM OpenMATERIAL defines various file formats for specifying assets, material properties, and the mapping between them. Figure 1 illustrates these file formats and their interconnections. The definitions of the geometry related data formats marked in red can be found in Geometry. The definitions of the material related data formats marked in blue can be found in Material.

overview
Figure 1. Overview of ASAM OpenMATERIAL file formats and data flow

The first interaction with an ASAM OpenMATERIAL-compliant 3D model is through the asset file.

The asset file is a JSON file with the file extension .xoma (ASAM OpenMATERIAL Asset). A detailed definition of the asset file JSON schema is given in Section 7.5, "Asset schema". The asset file shall have the same name as a corresponding 3D data file in glTF, FBX or USD format. To facilitate instancing, multiple asset file may be linked to a single 3D model file by adding an index separated by a dot (.) as a suffix to the asset file name. It contains metadata, such as description, unique identifier, version information, copyright details, and so on. It also includes a material texture assignment table, allowing dedicated material mapping textures to be assigned to materials within 3D data files. This enables comprehensive material properties to be mapped to the geometry at a texture level. Each texel of the texture contains a 32 Bit code (8 Bit values in the rgba channels) which is mapped to a material property file in a separate material mapping file, linked in the asset file with a URI. For the mapping currently only the rba channels are used (first 24 Bit). The last channel is reserved for future use. An example asset is provided in the examples folder of the repository.

The 3D data file is a standard 3D model file in glTF, FBX or USD format. Multiple formats can exist in parallel, so one asset file can have multiple 3D data files with different formats with the same name as the asset file. However, to be standard compliant, a simulation environment must support at least one of the named 3D data formats. More information about the file formats is given in is given in Section 7.4, "File format". An example model is provided in the examples folder of the repository.

The material mapping file is separated from the asset file to facilitate reusability. Multiple assets can link to the same material mapping, allowing simulation systems to have a unified mapping table for all assets. A detailed definition of the mapping file JSON schema is given in Section 7.6, "Mapping schema". It contains metadata, such as description, unique identifier, version information, and the material mapping table. Each row in this table maps a material name or an RGB value to a material property file and includes a human-readable description of the material. This setup allows for two mapping possibilities:

  • Mapping one material property file per material in the 3D model.

  • Mapping a texture code of an ASAM OpenMATERIAL assignment texture to a material property file, enabling detailed differentiation between material properties.

An example mapping file is provided in the examples folder of the repository.

The material property file contains metadata and the properties of one material. Similar to the mapping file, material property files can also be reused for different assets. A detailed definition of the material file JSON schema is given in Section 8.2, "Material schema". Some material properties depend on other simulation quantities, such as wavelength of the simulated sensor, temperature, and humidity. To avoid overloading one material file with large look-up tables, these are placed in auxiliary look-up table files linked with URIs in the main material property file. The defined look-up tables include:

Examples for material property files and look-up table files are provided in the examples folder of the repository.

Conventions and notations

Modal verbs

To ensure compliance with the ASAM OpenMATERIAL specification, users need to be able to distinguish between requirements, recommendations, permissions, possibilities and capabilities, and external constraints.

The following rules for using modal verbs apply:

Table 1. Verbal forms for expressions of provisions
Provision Verbal form Definition

Requirement

shall, shall not

A requirement conveys objectively verifiable criteria to be fulfilled and from which no deviation is permitted if conformance with the document is to be claimed.

Recommendation

should, should not

A recommendation conveys a suggested possible choice or course of action deemed to be particularly suitable without necessarily mentioning or excluding others.

Permission

may

A permission conveys consent or liberty (or opportunity) to do something.

Possibility and capability

can, cannot

A possibility conveys expected or conceivable material, physical or causal outcome.
A capability conveys the ability, fitness, or quality necessary to do or achieve a specified thing.

External constraint

must

An external constraint or obligation on the user of the document, for example laws of nature or particular conditions existing in some countries or regions, that is not stated as a provision of the document. External constraints are not requirements of the document. They are given for the information of the user.

Normative and informative content

Content in this specification can be normative or informative. The sections listed in Table 2 are normative or informative per definition. Further informative content is shown in table Table 3.

Table 2. Normative and informative sections
Section Indication

Foreword

Informative

Introduction

Informative

Scope

Normative

Normative references

Informative

Terms and definitions

Normative

Abbreviations

Normative

Backward compatibility

Normative

First to last specification-specific section

Normative

Annexes

Annexes can be normative or informative. The annex heading contains the indication "(normative)" or "(informative)".

Bibliography

Informative

All other sections in this specification are normative.

Table 3. Informative text components
Text components Hints

Notes

The document shall be usable without notes.

Footnotes

The document shall be usable without footnotes.

Examples

The document shall be usable without examples.

Sequence diagrams

The document shall be usable without sequence diagrams.

Notes, footnotes, and examples shall not contain requirements or any information considered indispensable for the use of the document, for example, instructions or permission.

Deliverables

The following deliverables are provided for ASAM OpenMATERIAL: